Game Modes

Two Ways to Play

Overknight ships with two standalone experiences, both playable today in the current Publisher Preview build.

ThunderRush vehicle render

Mode 01

ThunderRush

A high-speed arcade racing mode built around momentum and control. Its standout feature is the rewind system — undo a crash mid-race instead of losing your run. The Overknight: Evolution update adds ThunderRush Weather, changing track conditions on the fly.

🌧️ThunderRush Weather

Race through Sunny, Rain and Snow conditions, each changing grip and visibility.

Rewind System

Undo a crash mid-race — a standout mechanic unique to ThunderRush.

🚗Multiple Cars

A growing garage, each vehicle with its own handling profile.

🏆Multiple Tracks

Race across a growing set of circuits and open routes.

🏆Free Play

Open sessions with no pressure, no timer.

Time Attack

Race the clock and chase your own best lap.

🔥Drift Mode

Score-based drifting with multipliers for style and angle.

ThunderRush main menu with car garage
ThunderRush car selection screen
ThunderRush drift mode HUD showing score and multiplier
ThunderRush Time Attack HUD
ThunderRush airport map environment
ThunderRush car paint customization screen
VelocityVentures Free For All gameplay

Mode 02

VelocityVentures

A fast-paced first-person shooter built for vertical movement across 35 weapons and 18 maps. Wall-run, slide and double jump through fights designed to reward speed as much as aim. The Overknight: Evolution update brings LAN multiplayer, headshot multipliers and smarter enemy AI.

🔫35 Weapons

15 new weapons this update — a full arsenal, each with its own fire rate, damage and range.

🗺18 Maps

6 new maps this update, all built for movement-first combat.

🌐LAN Multiplayer

Host or join local Free For All matches, with WebRTC online multiplayer in development.

🎯Headshots & Multipliers

Improved combat rewards precision with headshot damage multipliers.

🤖Smarter Enemy AI

Enemies are more capable and challenging, with new enemy models.

🏃Wall Running

Keep momentum along vertical surfaces.

🧍Sliding

Close distance fast, or duck under fire.

Double Jumping

Extra air control for tighter movement lines.

🔘Semi Controller Support

Controller input is supported in gameplay today.

Modes

🎯Free For All

Every player for themselves.

Team Deathmatch

Two teams, one objective: outscore the other.

Survival Rush

Outlast difficulty-based waves of enemies.

VelocityVentures multiplayer host and join screen
VelocityVentures redesigned lobby with LAN multiplayer
VelocityVentures Free For All gameplay with redesigned UI
VelocityVentures Team Deathmatch combat
VelocityVentures weapon rank progression screen
VelocityVentures loadout and weapon unlock screen